Skeleton Screen · How it works & code
Skeleton loading。
Runtime logic
Visiting `/css-fx/skeleton`, DemoHost lazy-loads `demos/kits/kit-css.js` (registry `mod: 'kit-css'`) and calls `mount(host, { variant: 'skeleton' })`. mount resolves the variant to family `skeleton`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.
Environment
Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21
Dependencies
react 18.3.1
Imported APIs
withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.createLinearGradient() — Creates a linear gradient; ctx.fill() — Fills the current path; ctx.beginPath() — Starts a new path; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.fillText() — Draws filled text; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.stroke() — Strokes the current path
Source code
frontend/src/demos/kits/kit-css.js: FAM.skeleton (L563-L592)
Code walkthrough
L564-567: Control definitions (colour/speed/size/count/extras): Primary Color, Rounded, Layout, Sweep Speed. L568-568: Preset buttons: name → parameter overrides (5). L569-569: Info-panel content: live rows(v), formula, notes, params, steps. L570-591: Init function: sets up state and returns the per-frame callback: draws with Canvas 2D `createLinearGradient`, `fill`, `beginPath`, `arc`; math via `Math.round`; returns readouts `mode`, `ph`, `cell`, `colorHex` to the info panel.
Principles
progress = fract(t × speed) Table Grey Block + High light sweeps, simulations Skeleton loading.