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Hue Rotate · How it works & code

Rotate each color by the same angle on the hue ring, keeping brightness nearly constant.

Runtime logic

Visiting `/filters/hue`, DemoHost lazy-loads `demos/kits/kit-filters.js` (registry `mod: 'kit-filters'`) and calls `mount(host, { variant: 'hue' })`. mount resolves the variant to family `hue`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.fillText() — Draws filled text; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.fill() — Fills the current path; ctx.stroke() — Strokes the current path; ctx.createLinearGradient() — Creates a linear gradient; ctx.fillRect() — Fills a rectangle; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.lineTo() — Adds a straight line to a point; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.clip() — Turns the current path into the clipping region; ctx.drawImage() — Draws an image or offscreen canvas

Source code

frontend/src/demos/kits/kit-filters.js: FAM.hue (L239-L242)

Code walkthrough

L239-242: Calls the factory `colorFam()` to produce the full definition (spec + doc + build) from the options below. L239-239: Title shown in the info and control panels: “Hue Rotate”. L239-239: Label of the on-stage input pill. L239-239: Minimum. L239-239: Maximum. L239-239: Step. L239-239: Default value. L239-239: Default main colour. L239-239: Equivalent CSS (for reference): math via `Math.round`. L240-240: Help text of the extra parameter. L241-241: Preset buttons: name → parameter overrides (5). L242-242: Body of the “Notes” section. L242-242: Main formula of the “Formula” section. L242-242: Second formula line.

Principles

(R, G, B) → M(θ) · (R, G, B) M(θ) 由 cos θ 与 sin θ Composition 3×3 Matrix Hue-rotate(): turns each colour to the same angle on the rings and the brightness remains essentially unchanged. When you turn 180°, the color becomes complementary (blue orange); you turn 360° back to the same. The colour card below clearly shows where each color is transferred. 为了在所有浏览器里效果一致,这里没有直接调用 CSS 的 filter,而是把一张会动的风景「照片」先画到一块小画布上,再按 W3C 规范里每个滤镜的公式逐个像素计算颜色,最后放大显示。中间那条竖线左边是原图、右边是滤镜后的结果,竖线会跟着指针移动;把指针放在图上,信息面板会显示这一点滤镜前后的颜色。

Open the interactive demo · GitHub