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Game of Life · How it works & code

Life game: each grid looks around 8 A neighbor. Live neighbor 2~3 Just live. That's it 3 One is born.

Runtime logic

Visiting `/generative/gol`, DemoHost lazy-loads `demos/kits/kit-generative.js` (registry `mod: 'kit-generative'`) and calls `mount(host, { variant: 'gol' })`. mount resolves the variant to family `gol`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.fillRect() — Fills a rectangle; ctx.strokeRect() — Strokes a rectangle; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.fill() — Fills the current path; ctx.stroke() — Strokes the current path; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.drawImage() — Draws an image or offscreen canvas; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.rect() — Adds a rectangle to the path; ctx.clip() — Turns the current path into the clipping region; ctx.restore() — Restores the saved drawing state

Source code

frontend/src/demos/kits/kit-generative.js: FAM.gol (L179-L203)

Code walkthrough

L179-203: Calls the factory `gFam()` to produce the full definition (spec + doc + build) from the options below. L179-179: Title shown in the info and control panels: “Conway's Game of Life”. L179-179: Range/default of the size slider: Grid size. L179-179: Range/default of the count slider: Initial density %. L180-180: Extra demo-specific slider/toggle: Death trail. L180-180: Default main colour. L180-180: Speed slider label. L180-180: Help text of the count parameter. L180-180: Help text of the extra parameter. L180-180: Preset buttons: name → parameter overrides (5). L181-181: Body of the “Notes” section. L181-181: Main formula of the “Formula” section. L181-181: Second formula line. L182-203: Per-frame draw function: draws with Canvas 2D `fillRect`, `strokeRect`; math via `Math.round`, `Math.max`, `Math.floor`, `Math.random`; returns readouts `mode`, `n`, `cell` to the info panel.

Principles

活: Neighbor ∈ {2, 3} → Survive 死: Neighbor = 3 → Born Conway 生命游戏:每个格子是活或死。每一代同时按规则更新:活细胞周围有 2 或 3 A living neighbor goes on living, or he dies; a dead man happens to be 3 个活邻居就诞生新细胞。指针划过会撒下新细胞,系统也会定期投放「滑翔机」。 Generative Art = a simple mathematical rule + Random number/噪声,让电脑自己「画」出图案;改变参数就是改变规则。

Open the interactive demo · GitHub