Color Flash · How it works & code
GSAP can directly animate colors — it breaks them down into red, green, and blue values, smoothly transitioning from the old to the new values.
Runtime logic
Visiting `/gsap/colorflash`, DemoHost lazy-loads `demos/kits/kit-gsap.js` (registry `mod: 'kit-gsap'`) and calls `mount(host, { variant: 'colorflash' })`. mount resolves the variant to family `colorflash`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.
Environment
Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21
Dependencies
react 18.3.1
Imported APIs
withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.fill() — Fills the current path; ctx.restore() — Restores the saved drawing state; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.lineTo() — Adds a straight line to a point; ctx.fillText() — Draws filled text; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.stroke() — Strokes the current path; ctx.fillRect() — Fills a rectangle; ctx.rect() — Adds a rectangle to the path; ctx.clip() — Turns the current path into the clipping region; ctx.translate() — Translates the coordinate system
Source code
frontend/src/demos/kits/kit-gsap.js: FAM.colorflash (L339-L355)
Code walkthrough
L339-355: Calls the factory `gFam()` to produce the full definition (spec + doc + build) from the options below. L339-339: Title shown in the info and control panels: “Color Flash”. L339-339: Range/default of the count slider. L339-339: Extra demo-specific slider/toggle: Per color duration. L339-339: Range/default of the size slider. L339-339: Default main colour. L340-340: Help text of the count parameter. L340-340: Help text of the extra parameter. L340-340: Help text of the size parameter. L341-341: Preset buttons: name → parameter overrides (5). L342-342: Body of the “Notes” section. L343-343: Main formula of the “Formula” section. L343-343: Second formula line. L344-355: Per-frame draw function: draws with Canvas 2D `save`, `fill`, `restore`, `beginPath`, `moveTo`, `lineTo`; math via `Math.min`, `Math.floor`, `Math.cos`, `Math.round`; returns readouts `mode`, `cell` to the info panel.
Principles
Colour = Old Color + (New Color - Old Color) · sine.inout(p), yes R, G, B is calculated separately tl.to(el, { backgroundColor: "#22d3ee", duration: 0.35 }).to(el, { backgroundColor: "#f472b6" })… Colour flash: GSAP can make a direct patch to the color -- it will tear it apart. Red, Green, Blue, smooth Whereas old, smooth and new. And here we Opinions the 353 key colors in a single/402 axis of time, which takes 70% of the time for each color to pass and stay. White Triangle is Whereas Play Location. There's no load here GSAP 库,而是用几十行代码复刻了它最核心的几个概念:补间(tween,从 A Smooth transition of value B Value, slow motion ease,Control the slow pace of transition, the time axis timeline,Sort multi-part patches in order) and staggered ( stagger,让一组元素依次出发)。每一帧都直接根据「当前时间」算出画面,所以拖动右侧滑条会立即看到变化。公式区给出了对应的 GSAP In writing, you can move directly to the real project.