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Staggered Text · How it works & code

Split text + stagger for title entry

Runtime logic

Visiting `/gsap/text`, DemoHost lazy-loads `demos/kits/kit-gsap.js` (registry `mod: 'kit-gsap'`) and calls `mount(host, { variant: 'text' })`. mount resolves the variant to family `text`; `withControls` builds the control panel (several presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; fmt — Number formatting (fixed decimals); F — Formula block HTML; getLang — Current UI language (zh/en); S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.measureText() — Measures text width; ctx.fillText() — Draws filled text; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.translate() — Translates the coordinate system; ctx.rotate() — Rotates the coordinate system; ctx.restore() — Restores the saved drawing state; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.fill() — Fills the current path; ctx.stroke() — Strokes the current path; ctx.fillRect() — Fills a rectangle; ctx.rect() — Adds a rectangle to the path

Source code

frontend/src/demos/kits/kit-gsap.js: FAM.text (L237-L253)

Code walkthrough

L237-253: Calls the factory `gFam()` to produce the full definition (spec + doc + build) from the options below. L237-237: Title shown in the info and control panels: “Staggered Text”. L237-237: Range/default of the count slider. L237-237: Extra demo-specific slider/toggle: Character spacing. L237-237: Range/default of the size slider. L237-237: Default main colour. L238-238: Help text of the count parameter. L238-238: Help text of the extra parameter. L238-238: Help text of the size parameter. L239-239: Preset buttons: name → parameter overrides (5). L240-240: Body of the “Notes” section. L241-241: Main formula of the “Formula” section. L241-241: Second formula line. L242-253: Per-frame draw function: draws with Canvas 2D `measureText`, `fillText`, `save`, `translate`, `rotate`, `restore`; math via `Math.max`, `Math.min`, `Math.abs`, `Math.round`; returns readouts `mode`, `cell` to the info panel.

Principles

Delay in g = g · stagger,ease: back.out(1.7) gsap.from(split.chars, { y: 40, opacity: 0, rotation: 30, stagger: 0.05, ease: "back.out(1.7)" }) Text staggered animation: first to tear a sentence into a word (dos SpritText) and then set the same entry animation for each word - from below, Rotate back positive, From transparency Proposals to clarity, each word starts a little later than the previous word, so the whole line of text pops up like a wave. The light word is where every word ends. There's no load here GSAP 库,而是用几十行代码复刻了它最核心的几个概念:补间(tween,从 A Smooth transition of value B Value, slow motion ease,Control the slow pace of transition, the time axis timeline,Sort multi-part patches in order) and staggered ( stagger,让一组元素依次出发)。每一帧都直接根据「当前时间」算出画面,所以拖动右侧滑条会立即看到变化。公式区给出了对应的 GSAP In writing, you can move directly to the real project.

Open the interactive demo · GitHub