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Masonry · How it works & code

CSS columns cascade

Runtime logic

Visiting `/layout/masonry`, DemoHost lazy-loads `demos/kits/kit-layout.js` (registry `mod: 'kit-layout'`) and calls `mount(host, { variant: 'masonry' })`. mount resolves the variant to family `masonry`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; fmt — Number formatting (fixed decimals); rng — Seeded deterministic PRNG (same seed, same result); F — Formula block HTML; S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.fill() — Fills the current path; ctx.stroke() — Strokes the current path; ctx.fillText() — Draws filled text; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.measureText() — Measures text width

Source code

frontend/src/demos/kits/kit-layout.js: FAM.masonry (L200-L243), TITLES['masonry'] (L647-L647)

Code walkthrough

L202-202: Control definitions (colour/speed/size/count/extras): Emphasis color, column gap, Column Count, Number of Cards, Rounded, try equal heights. L203-203: Preset buttons: name → parameter overrides (6). L204-212: Info-panel content: live rows(v), formula, notes, params, steps. L213-242: Init function: sets up state and returns the per-frame callback: draws with Canvas 2D `fill`, `stroke`; math via `Math.round`, `Math.sin`, `Math.min`, `Math.max`; returns readouts `cols`, `n`, `gap`, `cell`, `pos`, `minH`, `spread` … to the info panel. L647-647: This demo's entry in the `TITLES` table (title).

Principles

Put the next card in the current "worst" column Column width = (Container wide − gap×(Column Count−1)) / Column Count CSS approximation: columns: N or grid + masonry Waterfalls 像砌砖:每张高度不同的卡片,总是落到目前最矮的那一列,所以整体下沿比较整齐,又保留错落感。Pinterest、Albums are common. Set here by the "lowest column priority" algorithm; adjust the number of columns and cards to see the filling changes. Pointer suspends to read the column and top deviation of the card.

Open the interactive demo · GitHub