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Lottie Animation · How it works & code

Lottie principle: interpolates position, scale, and rotation of each layer at keyframe times.

Runtime logic

Visiting `/micro/lottie`, DemoHost lazy-loads `demos/kits/kit-micro.js` (registry `mod: 'kit-micro'`) and calls `mount(host, { variant: 'lottie' })`. mount resolves the variant to family `lottie`; `withControls` builds the control panel (several presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Pointer down/drag/move updates the interaction (drag handles, hover readouts); when untouched and auto-demo is on, the pointer follows a Lissajous path. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.onDown — Pointer down; S.onUp — Pointer up; S.clear — Clears with the background colour (translucent = trails); S.isAutoDemo — Whether auto demo is on; S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.translate() — Translates the coordinate system; ctx.rotate() — Rotates the coordinate system; ctx.scale() — Scales the coordinate system; ctx.beginPath() — Starts a new path; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.lineTo() — Adds a straight line to a point; ctx.closePath() — Closes the current sub-path; ctx.fill() — Fills the current path; ctx.restore() — Restores the saved drawing state; ctx.fillRect() — Fills a rectangle

Source code

frontend/src/demos/kits/kit-micro.js: FAM.lottie (L176-L195)

Code walkthrough

L176-195: Calls the factory `mFam()` to produce the full definition (spec + doc + build) from the options below. L176-176: Title shown in the info and control panels: “Lottie keyframe”. L176-176: Range/default of the count slider. L176-176: Extra demo-specific slider/toggle: easing intensity. L176-176: Range/default of the size slider. L176-176: Default main colour. L176-176: Animation period (s). L177-177: Help text of the count parameter. L177-177: Help text of the extra parameter. L177-177: Help text of the size parameter. L178-178: Preset buttons: name → parameter overrides (5). L179-179: Body of the “Notes” section. L180-180: Main formula of the “Formula” section. L180-180: Second formula line. L181-195: Per-frame draw function: draws with Canvas 2D `save`, `translate`, `rotate`, `scale`, `beginPath`, `arc` …; math via `Math.min`, `Math.cos`, `Math.sin`, `Math.abs`, `Math.hypot`, `Math.round`; returns readouts `mode`, `cell` to the info panel.

Principles

Value (t) = value a + (value beta - value a) · Slow (t - ta) / (tᵦ − tₐ)) Slow (r) = (1 - strength) · R 183 + Integrated · r²(3 − 2r) Lottie's animation is essentially a JSON: it records the location, scaling and rotation of each layer at several "key frame" moments. The player interpolates between two key frames to calculate the value of each frame and then draw it. On the time axis below, the diamond shape is the key frame and the vertical line is the head. There's no real use here DOM 控件:每个微交互都在画布上逐帧画出来。动画按固定周期自动循环播放,并用一个「演示指针」模拟用户的点击、按住或拖动;你在画布上点一下,动画就会从头重新播放一遍。右侧滑条改动后立刻生效,下方信息面板实时显示当前状态。

Open the interactive demo · GitHub