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Stacked Cards · How it works & code

Each card uses position: sticky, pinned slightly lower than the previous one (top = base + i · spacing…)

Runtime logic

Visiting `/scroll-fx/stack`, DemoHost lazy-loads `demos/kits/kit-scroll.js` (registry `mod: 'kit-scroll'`) and calls `mount(host, { variant: 'stack' })`. mount resolves the variant to family `stack`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.clear — Clears with the background colour (translucent = trails); S.isAutoDemo — Whether auto demo is on; S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.translate() — Translates the coordinate system; ctx.scale() — Scales the coordinate system; ctx.fill() — Fills the current path; ctx.restore() — Restores the saved drawing state; ctx.fillText() — Draws filled text; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.stroke() — Strokes the current path; ctx.fillRect() — Fills a rectangle; ctx.rect() — Adds a rectangle to the path

Source code

frontend/src/demos/kits/kit-scroll.js: FAM.stack (L279-L295)

Code walkthrough

L279-295: Calls the factory `scFam()` to produce the full definition (spec + doc + build) from the options below. L279-279: Title shown in the info and control panels: “Stacked Cards”. L279-279: Range/default of the count slider. L279-279: Extra demo-specific slider/toggle: Stack spacing. L279-279: Range/default of the size slider. L279-279: Default main colour. L280-280: Help text of the count parameter. L280-280: Help text of the extra parameter. L280-280: Help text of the size parameter. L281-281: Preset buttons: name → parameter overrides (5). L282-282: Body of the “Notes” section. L283-283: Main formula of the “Formula” section. L283-283: Second formula line. L284-295: Per-frame draw function: draws with Canvas 2D `save`, `translate`, `scale`, `fill`, `restore`; math via `Math.min`, `Math.max`, `Math.floor`, `Math.round`; returns readouts `y`, `stick`, `mode`, `cell`, `pageH` to the info panel.

Principles

Card y = max (page position - scrollY, nail position i) Nail position i = 16 + i · spacing; scaling when covered = 1 − 0.05 · Layers Card stacking: Each card is position: sticky, nailed a bit lower (top = base + i) · Spacing. The card in the back slides up and Committes the previous card, and the card in the back slightly shrinks and darkens, creating the effect of a cup of card. Image simulates a scrollable web page: scrollY 表示页面已经向上滚过了多少像素,这里它自动来回滚动(右侧细条就是滚动条)。元素在屏幕上的位置 = Page Location − scrollY;The degree to which the elements enter the vision is usually used scroll Event or event IntersectionObserver Let's figure this out 0~1 The progress is driven by animations such as transparency, offset, scaling, etc.

Open the interactive demo · GitHub