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Pixel Reveal · How it works & code

First draw text onto hidden canvas, then sample by grid: cells falling within the character shape become pixel blocks.

Runtime logic

Visiting `/text-fx/pixel`, DemoHost lazy-loads `demos/kits/kit-text.js` (registry `mod: 'kit-text'`) and calls `mount(host, { variant: 'pixel' })`. mount resolves the variant to family `pixel`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; getLang — Current UI language (zh/en); S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.beginPath() — Starts a new path; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.fill() — Fills the current path; ctx.fillRect() — Fills a rectangle; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.stroke() — Strokes the current path; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.measureText() — Measures text width; ctx.restore() — Restores the saved drawing state; ctx.fillText() — Draws filled text; ctx.getImageData() — Reads pixel data

Source code

frontend/src/demos/kits/kit-text.js: FAM.pixel (L377-L385)

Code walkthrough

L377-385: Calls the factory `tFam()` to produce the full definition (spec + doc + build) from the options below. L377-377: Title shown in the info and control panels: “Pixel Reveal”. L377-377: Range/default of the count slider. L377-377: Extra demo-specific slider/toggle: dot pixels. L377-377: Range/default of the size slider: FontSize. L377-377: Default main colour. L377-377: Help text of the count parameter. L377-377: Preset buttons: name → parameter overrides (4). L378-378: Body of the “Notes” section. L378-378: Main formula of the “Formula” section. L378-378: Second formula line. L379-385: Per-frame draw function: draws with Canvas 2D `beginPath`, `arc`, `fill`, `fillRect`; math via `Math.hypot`; returns readouts `mode`, `cell` to the info panel.

Principles

Cell appearance time = 0.3 + 1.6 · Hash Transparency = slow motion (t - time of appearance) / 0.25) Pixels are visible: first, the text is drawn on a hidden canvas, sampled by grid: the cells falling inside the font become a pixel. Each piece of pixel has its own random appearance time, so the text appears as little as the signal becomes connected and then disappears at random. 文字被拆成一个个字(字形),每个字的位置、颜色、透明度都由「字的序号 i + Time t」Count it out so you can make animated verbatim.

Open the interactive demo · GitHub