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Wavy Text · How it works & code

The top and bottom of each word is a sine wave, followed by a little later than the previous word (phase difference), which is linked to a line of buoys that rise and fall on the water.

Runtime logic

Visiting `/text-fx/wave-text`, DemoHost lazy-loads `demos/kits/kit-text.js` (registry `mod: 'kit-text'`) and calls `mount(host, { variant: 'wave-text' })`. mount resolves the variant to family `wave-text`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); fmt — Number formatting (fixed decimals); F — Formula block HTML; getLang — Current UI language (zh/en); S.clear — Clears with the background colour (translucent = trails); S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.translate() — Translates the coordinate system; ctx.scale() — Scales the coordinate system; ctx.fillText() — Draws filled text; ctx.restore() — Restores the saved drawing state; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.fill() — Fills the current path; ctx.stroke() — Strokes the current path; ctx.measureText() — Measures text width; ctx.fillRect() — Fills a rectangle; ctx.rect() — Adds a rectangle to the path; ctx.clip() — Turns the current path into the clipping region

Source code

frontend/src/demos/kits/kit-text.js: FAM.wave-text (L236-L243)

Code walkthrough

L236-243: Calls the factory `tFam()` to produce the full definition (spec + doc + build) from the options below. L236-236: Title shown in the info and control panels: “Wavy Text”. L236-236: Range/default of the count slider. L236-236: Extra demo-specific slider/toggle: Amplitude. L236-236: Default main colour. L236-236: Preset buttons: name → parameter overrides (5). L237-237: Body of the “Notes” section. L237-237: Main formula of the “Formula” section. L237-237: Second formula line. L238-243: Per-frame draw function: draws with Canvas 2D `save`, `translate`, `scale`, `fillText`, `restore`; math via `Math.sin`, `Math.max`, `Math.hypot`; returns readouts `mode`, `g` to the info panel.

Principles

yᵢ = y₀ + Amplitude · sin(3t − 0.5i) Zoom i = 1 + 0.4 · max(0, 1 − dᵢ / 80) Wave word: The top-down position of each word is a sine wave, followed by a bit later than the previous one (symmetrically different), linked to a line of buoys that rise and fall on the surface of the water. The word close to the pointer is magnified. 文字被拆成一个个字(字形),每个字的位置、颜色、透明度都由「字的序号 i + Time t」Count it out so you can make animated verbatim.

Open the interactive demo · GitHub