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Avatar Group · How it works & code

Avatar Stacking: Multiple circular avatars overlap and align in a row; beyond the limit, displays '+N'.

Runtime logic

Visiting `/ui/avatar`, DemoHost lazy-loads `demos/kits/kit-ui.js` (registry `mod: 'kit-ui'`) and calls `mount(host, { variant: 'avatar' })`. mount resolves the variant to family `avatar`; `withControls` builds the control panel (4 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; getLang — Current UI language (zh/en); S.clear — Clears with the background colour (translucent = trails); S.isAutoDemo — Whether auto demo is on; S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.beginPath() — Starts a new path; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.fill() — Fills the current path; ctx.fillText() — Draws filled text; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.stroke() — Strokes the current path; ctx.fillRect() — Fills a rectangle

Source code

frontend/src/demos/kits/kit-ui.js: FAM.avatar (L458-L470)

Code walkthrough

L458-470: Calls the factory `uiFam()` to produce the full definition (spec + doc + build) from the options below. L458-458: Title shown in the info and control panels: “Avatar Group”. L458-458: Range/default of the size slider: Avatar Diameter. L458-458: Range/default of the count slider: Number of people. L459-459: List of extra controls: Overlap Ratio. L459-459: Preset buttons: name → parameter overrides (4). L460-460: Body of the “Notes” section. L460-460: Main formula of the “Formula” section. L460-460: Second formula line. L461-470: Per-frame draw function: draws with Canvas 2D `beginPath`, `arc`, `fill`; math via `Math.min`, `Math.hypot`, `Math.sin`; returns readouts `mode`, `cell` to the info panel.

Principles

x_i = i × Diameter × (1 − Overlapped) Over 5 Displays +N Headstamp group: Roundheads overlap into rows with suspended headstamps; over display +N. Take a breath online.

Open the interactive demo · GitHub