Toggles & Ripples · How it works & code
Toggle, Checkbox Placement 425 cancel, Material thallium with load button.
Runtime logic
Visiting `/micro/controls`, DemoHost lazy-loads `demos/kits/kit-micro.js` (registry `mod: 'kit-micro'`) and calls `mount(host, { variant: 'controls' })`. mount resolves the variant to family `controls`; `withControls` builds the control panel (several presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Pointer down/drag/move updates the interaction (drag handles, hover readouts); when untouched and auto-demo is on, the pointer follows a Lissajous path. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.
Environment
Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21
Dependencies
react 18.3.1
Imported APIs
withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.onDown — Pointer down; S.onUp — Pointer up; S.clear — Clears with the background colour (translucent = trails); S.isAutoDemo — Whether auto demo is on; S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.fill() — Fills the current path; ctx.beginPath() — Starts a new path; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.stroke() — Strokes the current path; ctx.lineTo() — Adds a straight line to a point; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.clip() — Turns the current path into the clipping region; ctx.restore() — Restores the saved drawing state; ctx.fillText() — Draws filled text; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines
Source code
frontend/src/demos/kits/kit-micro.js: FAM.controls (L216-L234)
Code walkthrough
L216-234: Calls the factory `mFam()` to produce the full definition (spec + doc + build) from the options below. L216-216: Title shown in the info and control panels: “Toggles & Ripples”. L216-216: Range/default of the count slider. L216-216: Extra demo-specific slider/toggle: Ripple on Click. L216-216: Range/default of the size slider. L216-216: Default main colour. L216-216: Animation period (s). L217-217: Help text of the count parameter. L217-217: Help text of the extra parameter. L217-217: Help text of the size parameter. L218-218: Preset buttons: name → parameter overrides (4). L219-219: Body of the “Notes” section. L220-220: Main formula of the “Formula” section. L220-220: Second formula line. L221-234: Per-frame draw function: draws with Canvas 2D `fill`, `beginPath`, `arc`, `stroke`, `lineTo`, `save` …; math via `Math.cos`, `Math.sin`; returns readouts `mode`, `cell` to the info panel.
Principles
Switch button x = left + (right - left) · Slow (e) Radius = button width · Slow out (e), transparency = 1 − e Switches and zirconium: Common table controls are small animated when status changes. The button of the switch slides to the other side and colours the orbit; the check box draws a match; the Material style button spreads a loop from the click point; the load button changes to the rotated circle and turns back. The transition time of each control is staggered to form a rhythm. There's no real use here DOM 控件:每个微交互都在画布上逐帧画出来。动画按固定周期自动循环播放,并用一个「演示指针」模拟用户的点击、按住或拖动;你在画布上点一下,动画就会从头重新播放一遍。右侧滑条改动后立刻生效,下方信息面板实时显示当前状态。