加载应用…
云澜 Clyune Clyune Component Gallery · 中文

Skeleton Screen · How it works & code

While data is loading, draw a gray circle and bar to outline the page, then have a highlight sweep from left to right to indicate 'loading'.

Runtime logic

Visiting `/micro/skeleton`, DemoHost lazy-loads `demos/kits/kit-micro.js` (registry `mod: 'kit-micro'`) and calls `mount(host, { variant: 'skeleton' })`. mount resolves the variant to family `skeleton`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Pointer down/drag/move updates the interaction (drag handles, hover readouts); when untouched and auto-demo is on, the pointer follows a Lissajous path. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.

Environment

Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21

Dependencies

react 18.3.1

Imported APIs

withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); clamp — Clamps a value to a range; TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.onDown — Pointer down; S.onUp — Pointer up; S.clear — Clears with the background colour (translucent = trails); S.isAutoDemo — Whether auto demo is on; S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.beginPath() — Starts a new path; ctx.arc() — Adds a circular arc (center, radius, start/end angle); ctx.fill() — Fills the current path; ctx.createLinearGradient() — Creates a linear gradient; ctx.fillText() — Draws filled text; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.stroke() — Strokes the current path; ctx.fillRect() — Fills a rectangle; ctx.save() — Saves the drawing state (transform, styles, clip)

Source code

frontend/src/demos/kits/kit-micro.js: FAM.skeleton (L322-L337)

Code walkthrough

L322-337: Calls the factory `mFam()` to produce the full definition (spec + doc + build) from the options below. L322-322: Title shown in the info and control panels: “Skeleton Screen”. L322-322: Range/default of the count slider. L322-322: Extra demo-specific slider/toggle: Flash width. L322-322: Range/default of the size slider. L322-322: Default main colour. L322-322: Animation period (s). L323-323: Help text of the count parameter. L323-323: Help text of the extra parameter. L323-323: Help text of the size parameter. L324-324: Preset buttons: name → parameter overrides (5). L325-325: Body of the “Notes” section. L326-326: Main formula of the “Formula” section. L326-326: Second formula line. L327-337: Per-frame draw function: draws with Canvas 2D `beginPath`, `arc`, `fill`, `createLinearGradient`; math via `Math.max`, `Math.min`, `Math.abs`; returns readouts `mode`, `cell` to the info panel.

Principles

Highlight Center x = (phase) · 1.6 − 0.3) · Wide Highlights = Linear gradient: transparency → White → Transparent, width = Flash width · Screen width Bones screen: When the data is still loaded, draw the broad outline of the page with a grey circle and long bars, then let a high light sweep from the left to the right and tell the user that it's being loaded. After loading, the skeleton fades, and the real content fades, avoiding a sudden jump in the page. There's no real use here DOM 控件:每个微交互都在画布上逐帧画出来。动画按固定周期自动循环播放,并用一个「演示指针」模拟用户的点击、按住或拖动;你在画布上点一下,动画就会从头重新播放一遍。右侧滑条改动后立刻生效,下方信息面板实时显示当前状态。

Open the interactive demo · GitHub