Split-screen Wipe · How it works & code
The screen is divided into two halves, with content moving in opposite directions — one upward, one downward (or one left, one right).
Runtime logic
Visiting `/scroll-fx/split-wipe`, DemoHost lazy-loads `demos/kits/kit-scroll.js` (registry `mod: 'kit-scroll'`) and calls `mount(host, { variant: 'split-wipe' })`. mount resolves the variant to family `split-wipe`; `withControls` builds the control panel (6 presets + sliders). `createCanvasStage` creates the `<canvas>` (HiDPI ≤ 2×, ResizeObserver) and the info panel. The family’s `build(S)` initialises state and returns the per-frame callback. Every `requestAnimationFrame`: read controls, advance a speed-scaled clock (dt ≤ 50 ms), run the frame callback; returned readouts go to the info panel. Changing parameters: colour/speed/size apply live; structural ones remount; leaving the page cancels rAF, removes listeners and frees resources.
Environment
Canvas 2D: 2D canvas drawing; requestAnimationFrame: Display-synced animation loop; ResizeObserver: Canvas follows container size; Pointer Events: Unified mouse/touch/pen events; devicePixelRatio: Crisp HiDPI rendering (capped at 2×) · react 18.3.1, react-router-dom 6.30.6, vite 5.4.21
Dependencies
react 18.3.1
Imported APIs
withControls — Wraps the demo in the shared control panel (presets, sliders, reset); hot-updates or remounts on change; paramsFromSpec — Turns the spec (colour/speed/size/count/extras) into control-panel parameter definitions; createCanvasStage — Shared Canvas 2D stage: canvas + info panel, HiDPI, one rAF loop, pointer state, idle auto-pointer; hueOf — Hue of a colour (0–360°); TAU — Constant 2π; fmt — Number formatting (fixed decimals); F — Formula block HTML; S.clear — Clears with the background colour (translucent = trails); S.isAutoDemo — Whether auto demo is on; S.onFrame — Registers a per-frame callback; its return value feeds the info panel; ctx.createLinearGradient() — Creates a linear gradient; ctx.fillRect() — Fills a rectangle; ctx.fillText() — Draws filled text; ctx.beginPath() — Starts a new path; ctx.moveTo() — Moves the pen without drawing; ctx.arcTo() — Adds an arc using tangent lines; ctx.closePath() — Closes the current sub-path; ctx.fill() — Fills the current path; ctx.stroke() — Strokes the current path; ctx.save() — Saves the drawing state (transform, styles, clip); ctx.rect() — Adds a rectangle to the path; ctx.clip() — Turns the current path into the clipping region; ctx.translate() — Translates the coordinate system; ctx.restore() — Restores the saved drawing state
Source code
frontend/src/demos/kits/kit-scroll.js: FAM.split-wipe (L372-L389)
Code walkthrough
L372-389: Calls the factory `scFam()` to produce the full definition (spec + doc + build) from the options below. L372-372: Title shown in the info and control panels: “Split-screen Wipe”. L372-372: Range/default of the count slider. L372-372: Extra demo-specific slider/toggle: Vertical Split. L372-372: Range/default of the size slider. L372-372: Default main colour. L373-373: Help text of the count parameter. L373-373: Help text of the extra parameter. L373-373: Help text of the size parameter. L374-374: Preset buttons: name → parameter overrides (4). L375-375: Body of the “Notes” section. L376-376: Main formula of the “Formula” section. L376-376: Second formula line. L377-389: Per-frame draw function: draws with Canvas 2D `createLinearGradient`, `fillRect`; math via `Math.min`, `Math.round`; returns readouts `mode`, `cell`, `pageH` to the info panel.
Principles
Half = -scrollY, second half = +scrollY − (n − 1) · Length = round / Long) Split wedge: the screen is split in two and section is moving in Training - one side Let's go, One side down (or one side left), One side to the right. Each segment, the 165-per-cent panel Equitables Prohibition of the Use of Nuclear Weapons and their Destruction, Attempted to create a complete picture, and the middle line shows the overall progress. Image simulates a scrollable web page: scrollY 表示页面已经向上滚过了多少像素,这里它自动来回滚动(右侧细条就是滚动条)。元素在屏幕上的位置 = Page Location − scrollY;The degree to which the elements enter the vision is usually used scroll Event or event IntersectionObserver Let's figure this out 0~1 The progress is driven by animations such as transparency, offset, scaling, etc.